New World has been delayed yet again, this time by less than one month

The fantasy MMO New World has been delayed yet again, this time by more than a month, just as it was about to go live

The fantasy MMO New World has been delayed yet again, this time by more than a month, just as it was about to go live.  Because of the feedback received during the recent closed beta, Amazon has decided to take a little more time to tighten things up, and the launch has been pushed back to the end of September.

In a tweet, the New World team stated that they wanted the game's launch to be a smooth and enjoyable experience for all players, and that this meant making some improvements based on what players had experienced during the Closed Beta.  In order to squash bugs, improve stability, and polish the game, we'll be devoting a few extra weeks to this project. "This year, on September 28, 2021, the new world coins for sale will be officially launched worldwide.



Making this decision was not an easy one.  Our team understands that delaying the release date in the pursuit of quality is inconvenient and that having to wait a little longer can be frustrating.  However, we want to make certain that you receive the highest-quality game possible when it is first released.  Please accept my sincere appreciation for your assistance and feedback.

New World was originally scheduled to launch in May 2020, but it has been delayed numerous times in the past, most recently (and until now) in February, when the date of August 31 was set.  Besides the Covid-19 pandemic, the game's reception has been mixed.  In July 2020, Amazon announced that New World would be delayed until spring 2021, claiming that alpha testers had expressed dissatisfaction with the lack of deep-game content.


The closed beta test, on the other hand, has not been particularly successful. . People are clearly interested in what it has to offer—the test reached more than 200,000 concurrent players on Steam at one point—but our online editor Fraser Brown described it as "an awkward MMO" with "cookie-cutter quests and threadbare narrative" (although he did enjoy the survival game aspects), and guidesmith and MMO fan Sarah James described it as "incredibly grindy and frenetic. "


Jim Kate

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